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Guild City & Buildings

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novice - founder
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City Building

I. General Information

II. Crafting Information

III. Frequently Asked Questions

IV. How Much Does This Cost?
a. Tier 1 Costs
b. Tier 2 Costs
c. Tier 3 Costs

V. Known Bugs


I. General Information

Reserving a guild city location?

The Guild Leader must go to the guild management tab (available at level 20) half way down on the first page there is a plot reservation tool open it and select which of the 3 building locations you want to live in. I recommend visiting each location before you pick they are very different.

After you have reserved the location it will tell you which instance you live in. Level restriction of 40 for one guild member that can be an architect, and 24 members were required to reserve your plot. It was bugged when i did it and our city was reserved at level 22. I do not know if the GM's have since fixed this if you can confirm please post a screen shot of the denial because of your level.

Requirements

All buildings are 24 members required, so is reserving a city plot.

PvE Nature Of the Towns, Enemy NPC's &; Your Neighbors!

Three guilds are assigned to each city zone, on the pvp servers currently PVP is enabled we are unsure if this is intended or not. Currently only the three guilds that live in your city zone can enter that zone, if one of the other guilds is an enemy they currently have the ability to destroy your city buildings this is definitely not intended, city siege pvp is supposed to be in the boarder kingdoms. Enemy npc's are rumored to spawn and attack your city from time to time at the moment if this is intended it is disabled no npc's have been reported raiding a city to my knowledge.

Battlekeeps

They are not in Lachleish Plains, Poitain or The Purple Lotus Swamp, these are PVE city zones reserved to guilds that live in them. BattleKeeps Exist in Border Kingdom Aquilonian End, Boarder Kingdom Cimmerian End & The Border To Kush. To our knowledge each one of these areas only has one instance with 3 keeps in it a grand total of 9 battle keeps per server, representing each country. Requirements for these will come as we learn more and will be posted in the PvP related forums as well as in another thread here titled Battlekeep Building FAQ. Look for that in the next few days. The only requirement i know for sure for these is a tier 3 PVE City.

Spawning NPC's in your town

Barracks are rumored to spawn npc's in the city as well as to provide instance based player housing.. This is all rumors as you can build it but currently nothing happens will post more info when there is hard evidence.

Building Repair Costs & Maintenance

Currently this is also disabled will update when that changes.

II. Crafting Information

Quest Info

To complete all the quests for the first tier you have to make 18 plans in all. Two parchment(50 Silver Each) and one Drawing Ink(25 Silver Each) per plan from the merchant in the npc cities of Lachleish Plains, Poitain or Purple Lotus Swamp. 22.5g for the Quests.

Cost

Every quest requires you give the trainer samples of each of the plans.
So you are required to "buy" your levels basically.
Each post in your city will require it's own plan, plans are not reusable they are consumed, this includes the buildings, walls, towers, ect...

Tier 1
Drawing Ink (25 Silver)
Parchment (50 Silver)
18 Plans Needed In Total
1.25g X 18 = (22.5 Gold Total Needed To Finish Tier 1 Quests)

Tier 2
Drawing Ink (25 Silver)
Papyrus (1.10 Gold)
18 Plans Needed In Total
2.45 x 18 = (44.1 Gold Total Needed To Finish Tier 2 Quests)

Tier 3
Drawing Ink (25 Silver)
Vellum (2.25 Gold)
18 Plans Needed In Total
4.75 x 18 = (85.5 Gold Total Needed To Finish Tier 3 Quests)

Each city zone varies in price, to find out how much your city will cost add up every building "stone". Each Tier has it's own total requirements check below under the tier sections for those numbers. Also this spreadsheet holds the city costs as well but we warned it has not been updated to reflect the new values so the numbers are off. (http://spreadsheets.google.com/pub?k...z_iVEcg&gid=19)

III. Frequently Asked Questions

Q. Do the building have to be built in a specific order?
A. Yes! & here it is...
1 Keep,
2 Trade Post,
3 Temple,
4 Library,
5 Barracks,
6 Theive's Guild,
7 Weaponsmith Workshop,
8 Armorsmith Workshop,
9 Alchemist Workshop,
10 Architect Workshop.

Walls, Towers & Gates Can Be Built Anytime After The Keep Is Built.


Q. Are plans consumed when something is built? And/Or turning them in for the quest?
A. Yes plans are consumed each time you build something and for the quests, they are NOT reusable.

Q. Can i use my quest plan to build anything instead of turning it to the npc?
A. Yes you can currently build the city buildings before actually doing the quest.

Q. Does an architect need to make two sets of plans for every building in order to advance to the next tier?
A. Yes one set for the quest and one set for the buildings themselves.

Q. Do any of the buildings actually do anything?
A. The Trade Post Provides one Trader NPC, all other buildings proved nothing.

Q. Why do you lose the plans for a building once it is built.
A. Consumables... It's a gold sink, they keep inflation at bay and prices reasonable.

Q. Do we have to give our people rank to get the buffs from the city buildings?
A. No this rumor has been tested is it is NOT true!

Q. Is there going to be player housing that can be added to the cities one day?
A. No hard evidence one way or the other yet.. rumor mill says Barracks may have instanced housing in it for each member in the guild as well as spawning npc guards... wait as see!

IV. How Much Does This Cost?

Tier 1 Building Information


Total Cost
Gold (Cash) = 88.75
Ash = 1420
Sandstone = 2220
Silver = 210
Copper = 640

Keep: (Must be built first to allow construction of other buildings)
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 SandStone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace

Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Corner Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Ending Tower:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash Tree - 1 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Wall:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
10 Ash tree - 1 Joist
20 Sandstone - 2 Brick

Gate:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
20 Ash Tree - 2 Joist
20 Sandstone - 2 Brick
10 Copper - 1 Brace

Trade Post:
Predecessors: Keep
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
150 Ash Tree - 15 Joist
200 Sandstone - 20 Brick
50 Silver - 5 Plain Facade
100 Copper - 10 Brace

Temple:
Predecessors: Keep , Trade Post
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Library:
Predecessors: Keep , Library
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Barracks:
Predecessors: Keep, Gate
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Thieve's Guild:
Predecessors:Keep, Temple
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Weaponsmith Workshop:
Predecessors: Keep, Barracks
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Armorsmith Workshop:
Predecessors: Keep, Thieve's Guild
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 brace

Alchemist Workshop:
Predecessors: Keep, Weaponsmith's Workshop.
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
50 Ash Tree - 5 Joist
50 Sandstone - 5 Brick
20 Silver - 2 Plain Facade
30 Copper - 3 Brace

Architect Workshop:
Predecessors: Keep, Armorsmith's Workshop
Plan: Two Parchment(50 Silver Each) + Drawing Ink (25 Silver)
40 Ash Tree - 4 Joist
50 Sandstone - 5 Brick
10 Silver - 1 Plain Facade
30 Copper - 3 Brace

Tier 2 Building Information


Total Cost
Gold (Cash) = 173.95
Iron = 7000
Granite = 23720
Yew = 12240
Electrum = 2100

Keep II
Advanced Keep Plan
Predecessors: Keep, Alchemist Workshop
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel

Trade Post II
Advanced Trade Post Plan
Predecessors: Trade Post, Keep II
1500 Yew - 150 Beam
2500 Granite - 250 Block
500 Electrum - 50 Ornate Facade
1200 Iron - 120 Lintel

Temple II
Advanced Temple Plan
Predecessors: Library, Trade Post II, Architect Worshop
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel

Library II
Advanced
Predecessors: Temple, Trade II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Barracks II
Advanced Barracks Plan
Predecessors: Temple, Trade Post II, Keep II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Thieve's Guild II
Advanced Thieve's Guild Plan
Predecessors: Barracks, Trade Post II, Temple II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Weaponsmith Workshop II
Advanced Weaponsmith Workshop Plan
Predecessors: Thieve's Guild, Trade Post II, Barracks II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Armorsmith Workshop II
Advanced Armorsmith Workshop Plan
Predecessors: Weaponsmith Workshop II, Trade Post II, Thieve's Guild II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Alchemist Workshop II
Advanced Alchemist Workshop Plan
Predecessors: Armorsmith Workshop, Trade Post II, Weaponsmith Workshop II
750 Yew - 75 Beam
1500 Granite - 150 Block
200 Electrum - 20 Ornate Facade
500 Iron - 50 Lintel

Architect Workshop II
Advanced Architect Workshop Plan
Predecessors: Alchemist Workshop, Trade Post II, Armorsmith Workshop II
500 Yew - 50 Beam
1200 Granite - 120 Block
100 Electrum - 10 Ornate Facade
400 Iron - 40 Lintel

Tier 3 Building Information


Total Cost
Gold (Cash) = 337.25
Duskmetal = 118000
Basalt = 273200
Oak = 139400
Gold = 25100

Keep III
Superior Keep Plan
Predecessors: Keep II, Armorsmith's Workshop II
2400 Duskmetal - 240 Girder
5000 Basalt - 500 Slab
3000 Oak - 300 Frame
1000 Gold - 100 Grand Facade

Trade Post III
Superior Trade Post Plan
Predecessors: Trade Post II, Keep III
20000 Duskmetal - 2000 Girder
30000 Basalt - 3000 Slab
18000 Oak - 1800 Frame
6000 Gold - 600 Grand Facade

Temple III
Superior Temple Plan
Predecessors: Temple II, Keep III, Trade Post III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade

Library III
Superior Library Plan
Predecessors: Library II, Trade III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
2200 Gold - 220 Grand Facade

Barracks III
Superior Barracks Plan
Predecessors: Barracks II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Thieve's Guild III
Superior Thieve's Guild Plan
Predecessors: Thieve's Guild II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Weaponsmith Workshop III
Superior Weaponsmith Workshop Plan
Predecessors: Weaponsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Armorsmith Workshop III
Superior Armorsmith Workshop Plan
Predecessors: Armorsmith Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

Alchemist Workshop III
Superior Alchemist Workshop Plan
Predecessors: Alchemist Workshop II, Trade Post III, Keep III
12000 Duskmetal - 1200 Girder
19000 Basalt - 1900 Slab
10000 Oak - 1000 Frame
2200 Gold - 220 Grand Facade

Architect Workshop III
Superior Architect Workshop Plan
Predecessors: Architect Workshop II, Trade Post III, Keep III
7000 Duskmetal - 700 Girder
15000 Basalt - 1500 Slab
6000 Oak - 600 Frame
1300 Gold - 130 Grand Facade

V. Known Bugs

1. The Library currently uses the University Plan & their is no Library Plan
(Mislabeled) just use the University Plan to make your Library and you will be fine.

2. No NPC's Spawn In The City

3. The Trader Npc was recently added, currently all the others are still not spawning.

4. No Buffs
The building buffs and abilities are disabled or not in-game so currently there are no bonuses.
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